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Wesnoth Units database

Behemoth

(image)

The Behemoths were minotaurs who committed crimes that are so severe (i.e. blasphemy), that not even death would be harsh enough to punish them. The process of turning something into an abomination such as this is so dark and secret that only the Elders, the goddess of the minotaurs, and a few people sneaky enough to witness the process without being caught know about it. It is rumored that the crystals are used in this process. Nonetheless, the Behemoths have been obviously driven into a state of supreme insanity, therefore only one adept in the magic of the minotaurs, or a person to whom the behemoth has been ordered to obey is able to control them. In addition, due to the modifications caused by the ritual, the Behemoths tend to move more swiftly than the rest of their brethren. Special Notes: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing, this is enhanced by this unit's blood thirsty lifestyle and thus this unit recovers 6 HP per turn. Whenever its berserk attack is used, this unit continues to push the attack until either it or its enemy lies dead.

Advances from:
Advances to: Ancient Behemoth
Cost: 24
HP: 45
Movement: 5
XP: 45
Level: 1
Alignment: chaotic
IDMinotaur Behemoth
Abilities: divine health en
(image)maul
blade
5 - 4
melee
berserk
Resistances:
blade-10%
pierce0%
impact0%
fire-10%
cold10%
arcane-30%
TerrainMovement CostDefense
Cave140%
Coastal Reef230%
Deep Water 9910%
Flat130%
Forest150%
Frozen220%
Hills140%
Impassable 9920%
Mountains150%
Mushroom Grove240%
Sand230%
Shallow Water320%
Swamp320%
Unwalkable 9920%